Sunday, January 6, 2013

Darkest Hour

Episode Name: Darkest Hour
Series: Transformers Prime, Season 2
Rating: Two Spaceships

Mission Briefing:
Megatron takes control of the Omega Lock, and uses it to start cybernizing (sp?) Earth (think: the purpose of the Key to Vector Sigma on Earth in The Key To Vector Sigma Parts 1-2*). Optimus destroys the Omega Lock to make sure that Earth stays safe and humanity stays alive, but makes sure Cybertron is never revived.
But Megatron has started his purpose... he has a new fortress named New Kaon, somewhere around (or in, not sure) Jasper, Nevada! You know what that means... the Base has been located!
It is a dark hour indeed... will it get bright?

Mission Report:
The answer: not right away!!! In fact, it gets a whole lot darker first... and this is a series cliffhanger!!! That means we don't know until the next Season comes out! I hate Season cliffhangers!!! Okay, so Optimus lost his memory and became Orion Pax again, but at least they showed last Season that the Unicron story was over and the Autobots had won!
Now, let's be honest. We know everything will eventually turn out okay and the Autobots eventually win and blah-de-blah-blah-blah... that's how every story ends eventually. But it is not a real comfort here! They should have put at least a partial happy ending here, like they did in the last Season!
The ending was the true killer. Up until that point, the story was pretty well-done. Though the enjoyment level (except during the action parts around the Base), was definitely not the best.
The ending did a lot of no-nos! For one, the totally dark ending... and they killed Prime and Wheeljack (at least no one goes 'Con this time, but I still didn't like it!!!)! And just the dark tone!
So, all in all, this is probably my least favorite episode in the series (next to The Human Factor). Worst way ever to end a series!!!


*The Transformers (1980's/Gen-1 series), Season 2

Regeneration

Episode Name: Regeneration
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
Dreadwing does something extremely unexpected. He hands over the Forge of Solis to the Autobots! Then he proceeds to try and kill Starscream, and is eliminated by Megatron (Starscream lives).
But the Forge gives the Autobots the edge. Now they have a way to up their Ground-Bridge into a Spacebridge (sp?) and get to Cybertron to find the Omega Lock, which is what the Keys open/activate to revive Cybertron! However, mistrust is starting to run high in the Autobots' side, as people keep secrets from each other. Everyone heads to Cybertron for the final battle...
How will it end?

Mission Report:
They don't even bother with the "to be continued" part anymore! This is definitely a multiparter! The inside story of this one was pretty good, though it did have uncomfy parts and glitches. But the action was good, and the obvious use of the Forge was used, and the story was pretty well-done overall.
As a solo episode, it was a pretty good one, just needs some tweaking.

Patch

Episode Name: Patch
Series: Transformers Prime, Season 2
Rating: Three Spaceships

Mission Briefing:
Megatron has decided to figure out Starscream's real purpose in giving up the Omega Keys. So what does he do? Why... take the cordial psychic patch and jump in (right after freeing Knock Out from the wall)!
So begins a chaos of memories, and some jokes along the way... but with Starscream's fate on the line!

Mission Briefing:
Hmm... not great, and not bad either. The story was decent. We basically get a big review of Starscream's acts. The flashbacks were pretty well-done, however, and were kept nicely with the current subject that was being discussed at the moment. However, there are some glitches and problems (like, how come we saw the part in Students and Masters [Season 1 episode] where Starscream was gone like he was actually there, instead of getting a screen-view or something? What's that about? Story glitch!). And the scenes were chaotic... and was never explained why they would suddenly show up, and how the "patchers" (sp?) saw them. And there were some scenes that could have gone into certain areas quite nicely, though they were mysteriously left out.
However, it made up some of it with jokes and funny scenes. Those made it pretty enjoyable, though I would have liked some more. A lot of this episode felt like a time-waster, though an interesting and sometimes funny one.
So, all in all, this was only an average episode.

Saturday, January 5, 2013

Inside Job

Episode Name: Inside Job
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
Smokescreen has been captured by the Decepticons! Turns out he is the "pod" holding the last Omega Key... which Megatron gets! And said Decepticon leader uses the old cordial psychic patch to figure out the purpose and identity of the Omega Keys! Smokescreen manages to escape and cause some primo mischief, but Starscream is still in the game, and the Omega Key storyline just won't stop there...
Will the day end up okay?

Mission Report:
This episode was better done than the last one. This time, they only put two stories into one, instead of multiple. And it rolled off of the last episode much better. The beginning was a little freaky, and lost a few points. However, the rest of the episode was pretty enjoyable and pretty well-done. The story was well-done, though it could have been done a little better.
This was a pretty good show, though it needs a little tweaking.

Hard Knocks

Episode Name: Hard Knocks
Series: Transformers Prime, Season 2
Rating: Three Spaceships

Mission Briefing:
Smokescreen's got a big ego, and everyone is getting a little tired of it. But the race for the Omega Keys goes on... even Starscream gets into the action!
Things are going to go crazy...

Mission Report:
Sorry for the lame Briefing, but the story in this one was crazy. It was definitely an unofficial multiparter. The episode was basically a bunch of stories chucked together... not done in a too-bad way, but it can be confusing finding the primary story.
However, the enjoyment level of watching the episode made things better. The action was good. And there were good story parts... I just think too many stories were chucked together, and too many things were happening at once.
All in all, this was just an average episode, though it had a good enjoyment level.

Friday, January 4, 2013

Alpha/Omega

Episode Name: Alpha/Omega
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
Optimus Prime receives a message implanted in the Star Saber by Alpha Trion. It reveals a bunch of stuff, including that the bot also sent over the Omega Keys... which are the key (no pun intended) to reviving Cybertron!!! This causes some mixed feelings, since the Autobots are attached to Earth. But Optimus has to decode the coordinates to these Keys... luckily, there are only 4 left, most likely one per Omega Key.
Meanwhile, Megatron is trying to figure out how to tip the balance in power. He decides to take a disturbing method to gain the power of the Forge of Solis (sp?) Prime... and create a sword of equal power to the Star Saber out of Dark Energon! He calls it the Dark Star Saber... and it's going to cause some mighty trouble at Egypt, which is the location of the first Omega Key, and also where Smokescreen and Arcee are...
Will the day be saved?

Mission Report:
They've really been doing great this Season! This is another good episode... and this time, the good special effects really help! The sword-fight between the two leaders was awesome with all the flame-effects and so on (they must have fun with that, because there's a lot! It's super-cool, though!).
The story was pretty good too. It lost points for Megatron's twisted plan, and what he said about "being gods"... that was disturbing! Hey, I'm a Christian! I believe in the one true God, and that there are no other gods! However, I really liked Optimus Prime's comeback line to what Megatron said, though! Nice evening score, though it didn't help regain all the points lost by Megatron's line.
However, the rest of the story was good and enjoyable. It was cool seeing another classic face... Alpha Trion! And, while he's not as similar to his 1980's counterpart as Shockwave was, he was still pretty similar (nice going, guys!). And everything else was pretty enjoyable and well-done, though it did have some glitches (like, how did the heck did they get that arm to work?!? Did Megatron go and stick Dark Energon in it, or was it the D-gon* already in his system? Was it because they're robots? Never explained!]).
So, all in all, this was a pretty good episode, just lost some points because of disturbing memos and a few glitches.

*My nickname for Dark Energon.

Thursday, January 3, 2013

Legacy

Episode Name: Legacy
Series: Transformers Prime, Season 2
Rating: Four and a Half Spaceships

Mission Briefing:
Smokescreen blows the Autobots' cover. Luckily, it can be an easy patch-up. But Smokescreen needs to learn a few things... and Jack gets picked as the teacher! The duo soon start getting into mischief.
But Megatron's up to worse mischief! He decodes another set of Iacon coordinates. He sends the Autobots on a wild goose chase with a decoy. He uncovers the Relic... which is the Star Saber, a sword with the power of the Matrix (think: EXTREMELY POWERFUL!!!). It can be only activated by a Prime, and it's picky as Excaliber (sp?)... it's not letting anyone pull it out of the mountain it's stuck in, even making a force-field to keep it from getting blasted out!
By the time Ratchet picks up the Star Saber's Iacon signal, he can't contact the other Autobots! Only Smokescreen is able to go, and he convinces Jack to come along. Things are going to get real dangerous, real fast!
Will everyone make it out alive?!?

Mission Report:
OH WOW!
First a terrible episode, then a good one! Good memo!
I liked this episode... it was a bit King-Arthur like! But the story needs some work... there were some glitches.
But it was otherwise very good. It was highly enjoyable... I mean, for the first time ever, we see Megatron truly afraid!!! Aw man... that was awesome (though admittedly a little weird)! And Optimus cutting the "mountain" (HUGE rock) in half with that sword... wow! This was just one fun episode, especially near the end!
So, all in all, this was one cool and fun episode!

The Human Factor

Episode Name: The Human Factor
Series: Transformers Prime, Season 2
Rating: One Spaceship

Mission Briefing:
MECH has accomplished its newest, twisted goal... they have combined the bodies of Silas and Breakdown to revive their leader! Silas, in return, eliminates them... and goes and gets a super-weapon... for handing over to Megatron! Why? He wants to join the Decepticons!
Meanwhile, Bulkhead is still recovering, and still cranky and wanting to get out. Then the Decepticons, with the help of Silas, goes to get the code needed to activate the super-weapon. Things are going to get hectic... and the Autobots are down more than just one, because Raf's grounded!!!
Will the day be saved?

Mission Report:
There are times when special effects are too good! This episode was one of them. They lost the episode some a lot of points this time around, though they are usually a good thing (especially for this show).
The story, however, was pretty well-done. Not the best, but not exactly the worse either.
Now to enjoyment. It was pretty enjoyable for most of it (except for the murders at beginning, though we never saw anything, and complaint said above).
But the ending was the true killer! Okay, I'm glad we don't have to worry about MECH and Silas ever again, but killing the poor guy was over the top. Admittedly, it was cool seeing Knock Out miss his assistant (Breakdown) and actually feeling for him, but... yeah, it was over the top and not fun.
This is my least-fave episode of the Season, and maybe of the whole series!

New Recruit

Episode Name: New Recruit
Series: Transformers Prime, Season 2
Rating: Three and a Half Spaceships

Mission Briefing:
The Autobots find a picture of an escape pod on the Internet. They soon discover it's a Decepticon pod... carrying the wrong cargo!!! They meet the Autobot Smokescreen, a super-new Autobot when we're talking about experience... with training under the Elite Guard, and once-guardian of Alpha Trion, head archivist of Iacon and friend of Optimus Prime. He is accepted, but he's so new, he needs training! And his coming affects the still-recovering Bulkhead, making the big dude upset.
But a different discovery has been found via the World Wide Web... a bunch of Red Energon! This super-rare Energon does an energy boost, but it also gives the owner super-speed! The Autobots go after it... but Starscream has found the Red Energon via the Internet as well!!!
Smokescreen may soon end up being on the field faster than anyone wants...

Mission Report:
Hmm... this is an episode that needs work. Now, there were enjoyable parts (Starscream enjoyed an image that Raf used to replace a Bumblebee sighting!). And there was a little more lore, and we learn that this Cybertron did indeed have an Autobot Elite Guard (the symbol for them pretty much matches the one in Transformers Animated). And it's cool that we have a new Autobot... a young one at that!
However, the highest enjoyment level was only 4-Spaceships. It was a mostly average show. The story needs work. There were glitches. And it wasn't really the best for enjoyment. Now, it wasn't bad, but it wasn't great either. But there were enjoyable and good parts... it was just mostly average.
So, this episode was a mostly-average show, though it did have some more enjoyable and better parts!

Wednesday, January 2, 2013

Out Of The Past

Episode Name: Out Of The Past
Series: Transformers Prime, Season 2
Rating: Four and Three-Fourth Spaceships

Mission Briefing:
Bulkhead's recovering from his Tex-En experience and injures, and Miko is basically Miss "Drill Sergeant" (Arcee even says she's acting like a drill sergeant in a way). Meanwhile, Arcee's mind is in the past.
Arcee meets up with Miko at a familiar grave-site... Cliffjumper's grave-site. In trying to help, Arcee tells the story of how she was captured by the Decepticons and how Cliffjumper became her partner... and how they got to Earth, though hindered by Starscream and the creator of the cordial physic patch, Shockwave.
It's going to be one interesting story...

Mission Report:
DON'T BE FOOLED BY THE BEGINNING!!!
That's what I have to say. The beginning had me all confused. I wasn't sure what the heck was going on. Was Starscream back as Second-In-Command somehow? And how did Arcee get captured? And how was Cliffjumper alive?!? Luckily, we learn pretty soon after the theme song that it's a flashback, but it had me too confused for enjoyment... that was a primary thing in keeping me from giving this episode a 5-Spaceship rating. So, my advice, stick to the episode even when the beginning has you totally confused.
Otherwise, it was a well-done story. Unluckily, I had read the story Arcee's flashback covered in a graphic novel, and they had changed it around. It made things less enjoyable, and a little more confusing. HOWEVER, the story they told here was still good and enjoyable. It was a good re-writing of the story, and did well with the episode.
The overall storyline was good and enjoyable. There were some minor glitches (like the classic "There's someone behind me, isn't there" [may have gotten exact quote wrong] scene didn't make greatest sense... I thought that the Vehicons had bought it, not that Shockwave was behind him!). And there were uncomfortable moments (the cordial physic patch scene, for example, which also had a glitch... they weren't exactly clear if they used the same technique for seeing the code as Bumblebee & Ratchet did in Sick Mind*; if not, how were they able to see the code Shockwave got?!?). But it was primarily a very good and enjoyable storyline.
And we get to see a classic character: Shockwave!!! I tip my hat off to the animators on this one... this Shockwave looks a ton like his 1980's counterpart!!! Now, it was still a Transformers Prime version, but the similarity was shocking! It was an extremely well-done job!
So, all in all, despite the very confusing beginning... this was a wonderful episode! One of the best in the series! Way to go, guys!

Hurt

Episode Name: Hurt
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
Miko comes to find Bulkhead in terrible condition. Her heart is broken, to put it simply. Wheeljack soon hears of it, and he's ticked. He goes off solo... and soon discovers Miko stowed aboard his ship The Jackhammer! She wants revenge against the Insecticon who did this too. And she's the only one who can tell him who done it, since Optimus withheld the information from Wheeljack. So the duo team up...
But will they be the ones who will be taken out, instead of Hardshell?

Mission Report:
Wow! Again, a very well-done story. There were only a few glitches. For example, how did Miko get aboard The Jackhammer? And how did the Insecticons know who did their leader in?
Otherwise, this was a very well-done story. It was a mostly-enjoyable show, though it had its downer moments and not-so-comfy moments. But it was mostly enjoyable.
Anyway, all in all, this was a very good episode.

Toxicity

Episode Name: Toxicity
Series: Transformers Prime, Season 2
Rating: Three and a Half Spaceships

Mission Briefing:
We follow Bulkhead during the last quarter of the Relic Search. Megatron has sent a super-dangerous Insecticon named Hardshell with an Insecticon troupe after the same Relic. This Insecticon has had dealings with Wreckers before, and let's just say that not all the Wreckers made it. And now Bulkhead is on his list!
But that's nothing compared to the Relic. It's a highly-toxic Energon called Tox-En (sp?). It causes severe illness, paralysis, and eventually the death of a Cybertronian exposed for too long! But the Decepticons know a way to make a super-weapon that can wipe out a lot of bots with this Tox-En. Bulkhead has to get rid of it (luckily, there's a volcano nearby!).
But will the Tox-En, or even Hardshell, get rid of him first?

Mission Report:
The story was very well-done. Barely any glitches (though a few, especially near the end), and we could see where the other episodes cross in. And there was a good use of flashbacks in this episode. And I liked seeing how Bulkhead now considers Miko "family", and seeing how strong the bond is on his side.
However, it wasn't the most enjoyable episode. There were good parts, and fun parts, admittedly. But there were parts that weren't as enjoyable or comfortable. They weren't exactly the most comfortable moments to sit through, though it never got too terrible... just uncomfy (sp?)!
So this was a very well-written story, just needs tweaking when it comes for the enjoyment level in some parts.

Note:
Here's a helpful hint... Hardshell has a much of yellow scratch-lines on him, which seperates him from the other Insecticons.

Tuesday, January 1, 2013

Triage

Episode Name: Triage
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
This time, we follow Wheeljack and Ratchet as they go after their Iacon Relic. But their opponent is a silent and deadly one... Soundwave! And considering the Autobot duo do a lot of bickering, well...
Today may be hectic on this quarter of the Iacon Relic Search as well...

Mission Report:
This was a very good episode. The bickering between the Autobots made things amusing at times. The plan that Ratchet made and Raf helped with was cool, clever, and managed to work! Something's a little off about the Decepticons not checking for a virus, but it admittedly makes story-sense (hey, that did blow, though here's a glitch... they said it wasn't supposed to!). We saw more of Soundwave's ability, and learned that the drone he uses has a name... guess what it is! That's right: Laserbeak! Nice classic reference!
Now, there were glitches. And this time, it was more of an unofficial multi-parter, not just a "series within a series" start-off. The cliffhanger was uncomfortable, but made you want to see the next episode so you could see what the heck happened! It was well-done in that sense, though it was a major player in losing that final Spaceship.
So, it could have been done better, but it was a well-done episode anyway.

Triangulation

Episode Name: Triangulation
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
Prime heads off to the Anartic (sp?) to get that Relic, right after teaming Ratchet up with Wheeljack. But we focus on the cold adventure here. Megatron has sent Dreadwing to after the same Relic as Prime. Meanwhile, Starscream has detected the activity of his old team, and goes out after the Relic himself.
Things will not only be chilly, but hectic...

Mission Report:
Ah, one good one after another! They've really thought this "series within a series" out! Nice...!
Now, the story was actually pretty good and well-done. It had its glitches (like, how was the circle of bombs at the end put into place?). But the enjoyment level was pretty high. It rolled like a four-Spaceship, but no higher, I'm afraid. But there was a team-up!!! That was cool and fun! And it's nice that they finally remembered Wheeljack!!!
So, this episode could have been done better, but it was still pretty good.

Tunnel Vision

Episode Name: Tunnel Vision
Series: Transformers Prime, Season 2
Rating: Four Spaceships

Mission Briefing:
The hunt for the four Relics has begun! The first Relic is hidden under Manhattan! Luckily, the bots don't really have to maintain cover underground... in the subway tunnels! Still, just in case, Jack and Miko go to help Arcee and Bumblebee in their grab of the Relic.
Meanwhile, Megatron has sent Knock Out, a team, and an Insecticon to grab the Relic. If the 'Cons weren't trouble enough, a human by the name of Vogul is in the tunnels as well, causing some problems for the humans and company, though relatively minor.
Will the Manhattan Relic be recovered without any problem?

Mission Report:
Yeah! Keep the good ones rolling!
The next addition in this happy streak is well-done. The story was pretty well-done, though it was not as enjoyable as the last two. The story had some glitches... like, I think they took too long to remember the third-rail motif which was mentioned in the beginning of the show!
Though the episode was mostly enjoyable. There were funny bits, at least one funny solution to a problem, and enjoyable moments. It was mostly fun to watch.
So, all in all, while not as good or enjoyable as the last two... this episode was still a very good episode!

Flying Mind

Episode Name: Flying Mind
Series: Transformers Prime, Season 2
Rating: Four and a Half Spaceships

Mission Briefing:
In the aftermath of Armada, the Nemesis is grounded. In desperation, Megatron decides to use Dark Energon to jump-start and repair the ship, as well as gain control of it personally. Meanwhile, Optimus decides to use the Spark Extractor to end this once and for all.
Of course, something goes terribly wrong.
The Nemesis suddenly gets a will of its own. It starts decoding the Iacon Database on its own, and puts all the Autobots in a new kind of stasis-lock during a battle. It also revolts against Megatron as well, causing multiple problems! However, it ignores the Autobots and can't see Fowler, who joined the Autobots for what was supposed to be the "final battle" as a human witness, so they get away.
Jack figures it is the perfect time to download the Iacon Database, but things are going to get even worse before they get better... then again, what did you expect? LOL!

Mission Report:
Technically, this was another unofficial multi-parter. However, it stands by itself very well.
The story was well-done. Admittedly, there were some glitches. But there weren't a lot.
And it was highly enjoyable. There were a few funny scenes. And it was fun to watch the humans climb up over the stasis-locked Knock Out. Megatron... not so much, though it was slightly enjoyable to watch Jack climb all over him. But the episode did have some uncomfy (sp?) moments, and I'm not sure I like the path Optimus was thinking of going. But it was mostly enjoyable!
So, all in all, it was a great episode, just needs some tweaking in some places.